Best Design For Visual Communication

DYMO - SAN91331 91331 LetraTag Labeling Tape for LetraTag Label Makers, Black Print on White Plastic Tape, 1/2'' W x 13' L, 1 Roll

  • Adds visual impact and easy communication..
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DYMO - DYM16952 Authentic LetraTag Labeling Tape for LetraTag Label Makers, Black Print on Clear pastic Tape, 1/2'' W x 13' L, 1 roll (16952)

  • Adds visual impact and easy communication.
  • Nontoxic cleaner is perfect for classroom use.
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Cobra MR HH600FLTBTGPS Handheld Floating VHF Radio – 6 Watt, GPS, Bluetooth, Submersible, Noise Cancelling Mic, Backlit LCD Display, Memory Scan, Grey

  • ...st 20 seconds of incoming transmissions, optimal in noisy conditions to make sure you never miss important information from you boat..
  • Maximum Coverage – Allows operation of channels in the US, Canada, and internationally at 1, 3, or 6 watts with for short and long range communication, and access to NOAA weather channels, and instant Channel 16 access for emergencies..
  • Clear Communication – Burp Feature vibrates the water out of the speaker grill and improves speaker performance, while weather alerts with an audible tone and visual alarm warn you real-time if threatening weather is nearby..
  • Everything You Need – This Cobra Handheld Marine Radio comes ready to use with the included drop-in battery charger, AC charger, 12V DC charger, LiON battery pack, antenna, owner’s manual, spring loaded belt clip, and wrist strap..
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Don't Count On It (Introductionpotatoman)

  • ... Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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The State of Affairs: Rethinking Infidelity

  • ... Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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The Best Pizza I Ever Had

  • ... Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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Clockwork Tales: Of Glass and Ink

  • ... Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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35 Pieces Visual Schedule Cards for Kids Routine Cards Home Chore Chart Routine Cards Autism Learning Materials with 35 Pieces Hook and Loop Dots for Kids Classroom School Cute Style Blue

  • Products Include: you will get 35 pieces of visual schedules for kids, come with 6 background plastic strips and 35 pieces of hook and loop dots,....
  • Reliable Quality: these wall planners are made of PVC material, which are sturdy, waterproof and will not easy to tear or crease.
  • Functional: the homeschool organization consists of 35 different cards, including breakfast, lunch, snacks, drinks, teeth brushing, bathing, school,....
  • Wide Range of Use: these behavior schedule charts can be applied as a teacher's tool in class, but also can be bought for their children as a good....
  • Helpful Learning Tools: children are very visual.
  • When they see the pictures on the daily schedule card, their receptive communication will be....
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Tokidoki Unicorno Unicorn Frenzies Series 2 Phone Charm - Cleo

  • ...Fi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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Chameleon Games (The Crossing Trilogy Book 2)

  • ... Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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