Final Fantasy Crystal Chronicles: The Crystal Bearers
Enjoy a new chapter of the series that takes place a thousand years after the events of the original FINAL FANTASY CRYSTAL CHRONICLES, where technology has advanced to its peak and magic is considered taboo.
Encounter the first FINAL FANTASY game developed exclusively for Wii, complete with motion-driven gameplay and intuitive controls accessible for gamers of all levels. Enjoy a variety of actions including flying and third-person shooter style gameplay.
Step into the hero's shoes and experience the action first-hand! Control Layle's crystal bearer powers to battle adversaries, navigate through obstacles and move objects at will in a highly interactive environment.
Traverse the terrain, swing from high places or take a swim in a world in which all areas are open for exploration.
With an extra remote, friends and family can jump in to assist the player in times of need in special areas of the game.
...ed, easy to learn air-land combat system allows for unit efficiency, armor effects, light infantry, attack helicopters, Close Air Support, Cruise Missiles, and the particularly tough terrain of Korea..
Supplement #1 contains Cyber Warfare Capabilities, Alternate Advanced Air Game, Submarines, Random Events, Optional Rules, One and a half counter sheets (containing the counters necessary for Cyber Warfare, Alternate Air Game, and Submarine Markers as well as some useful game state markers), One new Advanced Game Sequence of Play (incorporating necessary changes for the new rules), One Player Aid Card..
Supplement #2 contains Next War: Insurgency, Next War Series Additions, Camp Humphreys, Patriots, S-300/400s, THAAD, DPRK Nukes, Combined "Sub"-System, Submarine Marker rules for Next War: Poland, Updated Order of Battle for the PRC for use in Next War: Taiwan, Two counter sheets (containing the counters necessary for Insurgency, Submarine Markers for NWP and more..
The Next War Korea is the 2nd Edition. Two Bonus Lightning Bolt Pin Back Buttons.
- Network play with leaderboards. Currently network play is available for "Russian" checkers, more game types in the future.
- 13 game types: English draughts, International (10x10 board), Russian, American pool and “Poddavki” (back checkers), Diagonal, Thai, Turkish, Sparse, Self-Eaters, Brazilian, Blind and Random checkers (10x10 random placed chips with changing movement rules). More game types in the future..
- 20 variants of chips & 4 variants of board designs.
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy....
Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and....
The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game....
Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!....
The essential rulebook for Dungeons & Dragons (5th edition).
Contains all the rules you need to know to play D&D.
Step-by-step guide to creating and leveling up characters.
Go-to player reference for over 350 spells, equipment, and more.
1 of 3 D&D Core Rulebooks—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game).
DC Deck-Building Game: Confrontations - Exciting 2v2 Format - Eight Iconic DC Characters to Play - Standalone, Compatible with Full DC Deck-Building Game Series
DON'T BACK DOWN: Confrontations explores epic comic book Super-Villain vs. Heroes clashes with an exciting, all-new 2v2 format. Now two Super Heroes will take on two Super-Villains in a struggle for supremacy, using the Confrontation rules first introduced in DC Deck-Building Game: Rivals — Batman vs. The Joker. The rulebook contains 2-player and 3-player variant rules and rules for adding Rivals cards into the mix for even more Confrontational goodness..
IT TAKES TEAMWORK: Confrontations debuts the Assist keyword, which may be played during your teammate’s turn, giving him or her that little extra boost. Each oversized Character has a 9, 12, and 15-cost version. As your opponents confront and knock you down, your cost goes up and your abilities improve as well, giving you a chance to make a dramatic comeback. If your team succeeds in knocking down an opposing 15-cost character, your team wins!.
VERSATILE GAMING: The game allows you to play Team vs. Team or Head-to-Head, including 2-player and 3-player variants, and is compatible with Rivals — Batman vs. The Joker. *Standalone game, but compatible with all games and expansions in DC Deck-Building Game series.*.
INSIDE THE GAME BOX: Inside Confrontations you'll find 180 Game Cards, 24 Oversized Car....