Best Roleplaying Sets

Arkham Horror The Card Game Unspeakable Oath MYTHOS PACK | Horror Game | Living Card Game | Mystery Game | Ages 14+ | 1-2 Players | Average Playtime 1-2 Hours | Made by Fantasy Flight Games

  • THIS IS A MYTHOS PACK FOR THE ARKHAM HORROR CARD GAME: This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The....
  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying....
  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or....
  • THE UNSPEAKABLE OATH: This Mythos Pack carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by....
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14....
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Arkham Horror The Card Game The Dunwich Legacy Deluxe EXPANSION | Horror Game | Mystery Game | Cooperative Card Game | Ages 14+ | 1-2 Players | Avg Playtime 1-2 Hours | Made by Fantasy Flight Games

  • THIS IS AN EXPANSION TO THE ARKHAM HORROR CARD GAME: You will need the Arkham Horror: The Card Game core set in order to play with this expansion..
  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying....
  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or....
  • NEW CARDS AND SCENARIOS: Expansion includes 2 new scenarios, 5 new investigators and 59 new player cards (including a complete playset of each).....
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14....
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Andaz Press Gym Fitness Wall Art Collection, 8.5x11-inch, Try and Fail But Don't Fail to Try Poster Print, 1-Pack, Motivational Inspirational Classroom, Unframed

  • You can Certainly Try Critical Fail D20 Dice Funny RPG Gamers Gifts. Role playing tabletop adventure with critical D20 dice. Fantasy RPG Roleplaying games. Funny gaming design for your tabletop gaming campaign group..
  • Roll for initiative. Great novelty funny gifts for men, women, boys, girls, nerds, geeks, gamers who love roleplaying games, RPG tabletop gaming, adventure campaigns..
  • Lightweight, Classic fit, Double-needle sleeve and bottom hem.
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Warhammer Chaosbane: Slayer Edition (PS5)

  • The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written..
  • This beautifully finished, exclusive Collector’s Edition set includes The Horned Rat and the Companion presented in a slipcase featuring the artwork from the standard editions..
  • Beautifully finished in Silver foil and a lustrous Spot UV finish, the Collector’s Editions covers depict a great Tower central to many myths of the Skaven, and the looming presence of The Keep, a corrupt fastness at the heart of the Empire..
  • The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue..
  • The Horned Rat Includes: The fourth part of the Enemy Within campaign, and a toolkit to exploring Middenheim’s complex undercity..
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Arkham Horror The Card Game The Forgotten Age Deluxe EXPANSION | Horror Game | Mystery Game | Cooperative Card Game | Ages 14+ | 1-2 Players | Average Playtime 1-2 Hours | Made by Fantasy Flight Games

  • THIS IS AN EXPANSION TO THE ARKHAM HORROR CARD GAME: This is not a standalone product. You will need the Arkham Horror: The Card Game core set in....
  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying....
  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or....
  • THE FORGOTTEN AGE: Embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios which can be played as standalone....
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14....
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Arkham Horror Novel : Ghouls of the Miskatonic (Dark Waters)

  • THIS IS AN EXPANSION TO THE ARKHAM HORROR CARD GAME: You will need the Arkham Horror: The Card Game core set in order to play with this expansion..
  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!.
  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries..
  • DUNWICH LEGACY CAMPAGIN EXPANSION: Take up the search for the missing professors in this eight-scenario campaign that takes you from the notorious Clover Club and prestigious Miskatonic University all the way to the decrepit and treacherous town of Dunwich. This expansion includes all of the scenario content originally featured in The Dunwich Legacy cycle, now repackaged in one box..
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or....
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Pathfinder Gamemastery Guide NPC Pawn Collection

  • The spotlight isn't always on heroes or monsters. Some encounters call for a whole cast of nonplayer characters, and the Pathfinder Gamemastery Guide NPC Pawn Collection is the best way to bring the most useful and commonly encountered NPCs to your gaming table!.
  • This value-packed collection contains every NPC presented in the Pathfinder Gamemastery Guide, and is perfect for use with the Pathfinder Roleplaying Game or any fantasy RPG..
  • NPCs include beggars, guards, judges, jailers, pirates, a cult leader and cultists, innkeepers, executioners, surgeons, bandits, torchbearers, acrobats, and more. Printed on sturdy cardstock, each pawn slots into a size-appropriate plastic base from the Pathfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures..
  • The Pathfinder Gamemastery Guide NPC Pawn Collection is the best way to ensure you've got the perfect character for every Pathfinder Roleplaying Game encounter!.
  • The characters of the Pathfinder Gamemastery Guide come to life on your tabletop! Each pawn has its own abbreviation and identification number for easy sorting..
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Arkham Horror The Card Game The Dream-Eaters Expansion | Horror Game | Mystery Game | Cooperative Card Game | Ages 14+ | 1-2 Players | Average Playtime 1-2 Hours | Made by Fantasy Flight Games

  • THIS IS AN EXPANSION TO THE ARKHAM HORROR CARD GAME: This is not a standalone product. You will need the Arkham Horror: The Card Game core set in....
  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying....
  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or....
  • THE DREAM-EATERS: Players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in....
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14....
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Arkham Horror The Card Game The Circle Undone Deluxe EXPANSION | Horror Game | Mystery Game | Cooperative Card Game | Ages 14+ | 1-2 Players | Average Playtime 1-2 Hours | Made by Fantasy Flight Games

  • THIS IS AN EXPANSION TO THE ARKHAM HORROR CARD GAME: This is not a standalone product. You will need the Arkham Horror: The Card Game core set in....
  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying....
  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or....
  • THE CIRCLE UNDONE: Delve into the mysteries of Arkham’s past and uncover its macabre history and the motives of those who dwell in its shadows. This....
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14....
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Star Wars Edge of The Empire Fly Casual Expansion | Roleplaying Game | Strategy Game for Adults and Kids | Ages 10 and up | 3-5 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games

  • THIS IS AN EXPANSION FOR STAR WARS EDGE OF THE EMPIRE ROLEPLAYING GAME. This is not a complete game experience. A copy of Star Wars Edge of the Empire Roleplaying Game is required to play..
  • PREPARE FOR ADVENTURE IN THE STAR WARS GALAXY: Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice..
  • FLY CASUAL: Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. For the men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, this sourcebook offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs..
  • A SOURCEBOOK FOR SMUGGLERS: Bring Smuggler themes, encounters, and stories into larger campaigns with this 96-page sourcebook that adds expanded character options including Motivations, Obligations, species, and specializations. New signature abilities allow Smugglers to beat the odds and slip past any obstacle. Ships, vehicles, and equipment help stay a step ahead of ....
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