Sid Meier's Civilization: Beyond Earth- Rising Tide - PC
...nefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes..
New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits..
New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage..
New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world..
New Hybrid Units: Affinities are competing visions for the future of humanity. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades..
New Biomes: Two new world types have been added. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra..
An extensive look at the Imperium, its society, factions, history, technology, culture, faith, and more.".
Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.".
Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise, and agenda.".
Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.".
An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.".
An extensive look at the Imperium, its society, factions, history, technology, culture, faith, and more.".
Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.".
Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise, and agenda.".
Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.".
An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.".